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How can children's indoor playground design better?

December 18, 2019


    Although the market volume has grown, quality problems and the homogeneity of equipment still plague many operators.

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    With the fierce competition in the terminal market with the city, the demand for children's indoor amusement equipment is gradually heating up. Operators are eager to see new and classic equipment to promote their competition in the terminal market. According to several domestic and international exhibitions and industry news, it can be seen that at present, for the manufacturers of children's indoor amusement equipment, an industry inflection point is about to appear. Homogenized children's indoor amusement equipment faces a bidding situation and has to start to Product innovation, Chuangqi. Below, ChinaNet.com will review the three major aspects of the design concept to improve the status of children's indoor amusement equipment.
    First, the design of space environment
    In 2012 and around 2012, when the end market continued to escalate, the demand for themed children's playgrounds was continuously raised. The market has incorporated the ideas of some large theme parks into small indoor parks, bringing elements with distinctive themes into environmental decoration and equipment embellishment, such as the more popular marine themes in the market, candy theme, jungle themes, etc. Some non-mainstream elements of the car theme, space theme, castle theme and so on. The demand for space environment design has been rising year by year. Even when some old parks are being refurbished, they have also changed their thinking and invested more in space. It is not difficult to see that an indoor children's paradise will not only be an activity venue, but also a world of theme parks that integrates with family models. From the visual point of view it can give people some thematic beauty, from the needs of different family members with very good service, from the environment to the children to create a fantastic space and so on.
In the future, there will be more children's playgrounds in the space environment to make a fuss, let the park become a landscape in the main building, a beautiful landscape. From another point of view, the space environment is also a form of paradise equipment. It is not only pleasant for children, but also for pleasing parents through the art of painting. Therefore, if space operators want to stand out from the competition in the same city, improve their grades, and separate consumer groups, then space-themed environmental design is indispensable.
Second, equipment design
    Looking at the history of the development of indoor software parks, many children's indoor play equipment is still a style many years ago, and there are few new ones. For this reason, the author has two glimpses: First, the upstream manufacturers do not think enough about product R&D, and there is no sense of innovation. Second, it is caused by the special circumstances of children's software equipment production structure. As we all know, the software equipment is a multi-layer structure, the load-bearing parts are planks or iron pieces, there must be a soft sponge in the middle, and a layer of leather is also wrapped on the outside. To be updated in appearance, it is necessary to take into account the production efficiency, cost control, but also the degree of novelty and beauty, and even match the design of the environmental space. Not only must have a sense of design, but also easy production, installation and transportation, but also to consider whether the appearance of the product structure will bring security risks. This series of factors constrains the appearance of industrial equipment. However, it is worth mentioning that in the recent 2014 Fair, Litong used the newly developed soft glass steel products in 2014, which will have a revolutionary impact on soft pack products. The software park industry will be widely adopted. In short, the update of product appearance design is not only the trump card for manufacturers to differentiate and compete, but also the trump card for terminal market competition. This has become an especially important part of the industry's development trend.
    Third, equipment functional design
    Whether it is the space environment or the appearance of children's indoor amusement equipment products, it is to provide consumers with a sense of enjoyment, and consumers will eventually focus on the function of the equipment. This is also a shortcoming of the current industry, and it is even more neglected by consumers in the upstream and downstream markets. The current situation is that the children are ignored as long as they play, what they play, how they play, how they play well, and even if they have any influence on their growth. But as upstream manufacturers should not be ignored. We must stand on the height of the industry to think and explore, and always stay at the forefront of providing equipment to the industry. The device function design is mainly divided into the following five directions:
    (1) Cost-effectiveness: Explaining in plain language, the same amount of indoor children's play equipment can satisfy the number of people playing at the same time, the higher the cost performance. Regardless of the purchase of products by the merchants, or the research and development of the manufacturers, the price-performance ratio should be taken into consideration. The products with high cost performance can bring a more lively atmosphere to the venues, and can also become high life cycle products of the manufacturers. For example, coconut trees, in the electric rotating equipment, the product has been enduring, it can be said to be a must. The key is that this product has always been ahead of other similar products in both technology maturity and cost performance.
    (2) Thematic equipment: Children are always the main consumers of animation products. In the future, more animation and film elements will infiltrate the park. Children can see the familiar items in the cartoons become real, visible, and even moving, playing the image, so that children have a feeling of walking into the cartoon scene. At present, in the amusement park industry, pirates from One Piece, pineapple houses from SpongeBob, and even the robot's space-time drawers have vividly represented images that have been made into equipment and entered the park. I believe that in the future there will be more cartoon elements entering Paradise Children's Indoor Amusement Equipment.
    (3) System equipment: With the development of science and technology, more Internet devices will surely appear in the future paradise, ie networked communication between devices and devices, which will greatly increase playability. In addition, the park equipment can interact with personal wearable devices to generate data. For example, the frequency of the children playing a certain device, calories burned, health data, etc., can also realize interactive games with the device in different places. And this information can be added to the loyalty points system, or the achievements system of the children's games. There are already some prototypes, such as the virtual currency system in the Litong Children's Vocational Experience Hall. In the future, such systems will be more and more, and will be combined with the functions of the device, allowing the player to become more sticky to the device.
    (4) parent-child sports: This concept is rarely mentioned. At present, the situation of "children playing parks and parents playing mobile phones" has become a common phenomenon. Although there are “parent-child parks” and “parent-child devices” all over the place, they do not really achieve the effect of parenting. As a result, the demand for parent-child sports products emerged. Such children's indoor play equipment products need to be completed by manufacturers and merchants. First of all, manufacturers need to provide amusement equipment that parents and children can use at the same time. It must be accompanied by competitive elements so that businesses can use equipment to organize competitions. Secondly, businesses should design related game activities to enable parents and children to interact with each other and provide certain prize gifts. This type of competition allows merchants to gain popularity on the hot market and increase customer loyalty, because children and parents get more happiness in the game, and prizes won by the children through competition, even if the value is not high, but with parents The happiness that comes together will be the most precious memory. At the same time, parents can experience the child's growing surprise when playing with their children, and they can understand children in interaction and help their children grow up. This is the form that a real parent-child paradise should have. We believe that through the efforts of the entire industry, various types of competitive products will emerge in the future.
    (5) Team equipment: As the name suggests, it is equipment that can organize team play. This kind of equipment is interspersed in amusement parks. It is usually a larger venue to set up team equipment, or to organize team games. It aims to cultivate children’s understanding of primary social relationships in a mixed-age environment such as the park. Team games are very helpful for training children's character, training emotional intelligence IQ, and promoting children's growth.

In short, whether it is the market demand or the continuation of the industrial life, the diversified children's indoor amusement equipment with these three “designs” as the core will certainly emerge. This requires the brainstorming of industry businessmen and their joint efforts. Only through the strength of the industry and the integration of industry resources can we realize the above dreams and make our industry go further and become stronger!

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